Pixel Panic

Dodge a neon signal storm, skim hazards to build your PANIC multiplier, and risk it all for glitch shards. One hit ends the run.

🕹 ← → or A/D · gamepad stick · drag on touch · P pause · M sound · R motion

BOSH! Pong

LIVE

Live head-to-head Pong against another player. First to 5 takes it — loser buys the next round.

🕹 Mouse, touch, or ↑ ↓ / W S

FLUXWAKE

Pilot an inertial salvage craft through a living neon storm. Shatter crystalline threats, orbit their Flux, forge a different build every run, and reclaim the Rift Heart.

🕹 Arrows/WASD · Space/X fire · Shift/C dash · E/Z burst · touch/gamepad

CHROMA COURIER

Race a folded-light courier through twelve phase-shifting routes. Weave between SOL and LUNE terrain, collect stamps, bank FLOW, and beat every par time.

🕹 A/D or arrows · Space jump · X dash · C/Shift phase · touch/gamepad

DRIFTGRID

Pilot a turbocharged Grid Racer through ten neon test circuits. Drift walls and rivals to build Charge, bank it for a score multiplier or burn it as an Overclock burst, and beat three rivals across three-lap races in the DRIFTGRID Grand Prix.

🕹 ←/→ steer · ↑ accelerate · ↓ brake · Space overclock · touch/gamepad

DOGGER!

Help Pip the neon mutt hop Neon Bark Boulevard, ride canal floaters and claim snack bowls. Treats load the 💩 meter — drop a poo bomb in traffic and chain the spin-outs, dodge pigeon bombers, and BARK the whole street into submission.

🕹 Arrows/WASD hop · Space/B bark · E drop 💩 bomb · P pause · M mute · swipe on touch

VOLTVAULT

Crack VIV's living neon vault on a deeply detailed pinball table: V-O-L-T lanes, a five-target drop bank, twin wireform ramps, a spinner, a captive ball, four pop bumpers, kickback, tilt and nudge. Light the Core for OVERVOLT MULTIBALL, stack the bonus ladder, and chase the leaderboard as the Alarm Level climbs.

🕹 Z/← left flipper · / or → right · hold Space to pull the plunger · N nudge · P pause · M mute

NOVAHIVE

Hold the line against fifty waves of a descending alien hive across five sectors. Chain kills for a rising multiplier, erode behind cover, break armoured carapaces and wards, and spend salvage in the refit bay between waves. Every tenth wave is a sector guardian with exposed cores — and the last sector is not fair.

🕹 ← → or A/D move · Space/Z hold to fire · X overdrive pulse · ↑↓ refit, Enter launch · P pause · M mute · drag on touch

TURBO TUNNEL

Fly a Needle down a collapsing transit tunnel that is accelerating past its own safe limits. Steer around the bore, dive inward under the barriers, shave every closing gate for near misses, and chain them into a Dare Chain before the tunnel finally has you. Seven sectors, six biomes, four major encounters, and a Daily Tunnel everyone on the planet gets to fail at together.

🕹 ← → steer around the bore · hold ↑ dive inward · ↓ ride the wall · Space Vector Pulse · P pause · M sound · R motion

GRAVITY WELLS

You never steer anything. Open temporary gravity wells inside a containment chamber and bend everything already moving through it: curve probes into their gates, sweep orbs through the core, collapse a well to throw a drone into an asteroid. Thirty object types, nine wave families, six major events and a Daily Chamber the whole planet fails at together.

🕹 Mouse / arrows / stick aim the reticle · Space or click Gravity Well · X Repulse Burst · C Collapse · Z Stabilise · P pause · M sound · R motion · H contrast